So Autodesk picked up a program called Mudbox not all that long ago that allows you to basically sculpt and 3d model with more of a natural clay modeling/brush based approach which is great for us artist types who understand this far easier than the poly-nurb-a-vertice-mesh-a-face-a-something-something approach that most 3d programs use.

That being said, I’m still learning the ropes, and not a wizard by any means, but I managed to pull off a fairly successful Skully head…disembodied, but it’s a start. 🙂

mudbox-skully